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For every bookmaker has a rule for what happens to a wager if it is placed on an event that ends up being abandoned for some reason. As with pretty much anything in countries like the UK, weather can have a massive impact on whether an event is likely to finish. Obvious examples include such things as lightning storms or flash floods, but snow flurries that make it impossible to see the markings on the pitch or the ball can also give the match officials pause for thought. Crowd safety will always be one of the first things that is taken into consideration by those who decide whether or not a match will be allowed to carry on.

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Every league participant must own a legal copy of every game they play. Unless otherwise stated in each ladder, the latest version of each game update patch should be used for matches. The Electronic Sports League can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves.

In this case, terms and conditions would have to be arranged with the ESL management before the match. In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

Rule changes can take place during a seasonal event in which case it effective from the date it is introduced. As a general rule, any changes are posted on the main page in the news. If it is necessary, the players will be also informed by email. Your current timezone is displayed in the top right hand corner of the page. Should a clan or a player have any suggestions for improvement to the rules or to any ladder, it is possible to inform the administrators via either writing a support ticket or speaking with an admin in IRC.

All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the Electronic Sports League. Note, we do not accept publicly submitted demo or screenshot evidence in these cases.

Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available see 7. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues.

This also includes his or her team. The use of programs or "hacks" to circumvent, modify or in any way manipulate Wire Anti-Cheat is forbidden. Any use of such programs will be penalized within the rule 7. Even testing of such programs in a match not happening within the ESL will be prosecuted. In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game.

All external voice programs are allowed e. Battlecom, Gamevoice, Teamspeak, Ventrilo etc. Programs that provide an advantage during game play e. Any programs that change the game itself are forbidden. Additional programs have been developed for some games. These mostly serve the purpose of ensuring fair play. These additional compulsory programs are listed in the game-specific rules. Server modifications that are neither explicitly mentioned as legal nor as illegal in the set of rules are only allowed if they do not affect the normal gameplay.

To play in a ladder, a method of contact an IRC channel or an ICQ number must be available and visible to all users in your playersheet. Each player in the ESL must only have one account! Names of real persons must not be used as nicknames as long as it is not the users own name proven by the trusted status. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.

The requirements mentioned above also apply to team names. The photo must clearly show the face of the player, for adding anything else graphics, other people, other parts of body, etc. The photo must always be up-to-date, manipulation of your appearance is prohibited. For anything else please use the gallery. Pictures with weapons are not allowed! Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found.

Also, names which go against all forms of etiquette and good manors will not be accepted. If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder.

Furthermore 1 additional penalty will be added for the attempted deception. The logo must represent the team and have some reference to the team's name or to the team's shorthandle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted. Each player can only play in one team per ladder, cup or tournament. In tournaments with premium duty or trusted obligation, only players with this status are allowed to play. Generally players who are entitled to the position "Inactive" or "Honorary member" are not allowed to play, therefore they are greyed out in the team sheet.

A team can change its name at any time. This also applies when a team is restructured. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points. Should two teams fuse merge , they are free to choose which of the two accounts they would prefer to keep on using. The other account s should then be deactivated. Scores and data can only be adopted by different leagues. Any team may enter as many squads into any one ladder.

However, only one squad can qualify for a premiership. A team is not allowed any more than one squad in a premiership. During ladder play, no two squads from the same team are allowed to play each other. A 2on2 team is a fixed two-player-team, which means changing players is forbidden, unless the 2on2 team leaves the league, rearranges itself, and re-joins again.

A team-account is owned by the leader or, as the case may be, by the person who registered the account. This means that the team that qualified, even if the squad that played is no longer part of that team, will be eligible to play but not the squad which moved to a different team. Internet cafes or similar locations that want to offer their clients the possibility of participating in the ESL have to contact the admin responsible.

They have to register all SteamIDs they wish to use and they also have to inform the admin of their IP-range. All players and clans that want to play from the Internet cafe have to be listed on the homepage. Additionally, the players must be registered with the responsible admin. The Internetcafe is responsible for the correctness of the data and they also have to check the players and to make sure that no other player participates in an ESL Match using the same nickname.

In case of problems the ESL reserves the right to exclude the internet cafes involved. Currently the admin responsible is stinger stinger esl. The Electronic Sports League offers many different game systems. For full details, please read the FAQ. Challenges within a ladder: Any participant may challenge any other, no matter if a team is ranked or still in the newcomer pool.

However, should the challenged team be within 20 places above the challenging team, the refusal will be punished with one penalty points. Players or teams that have more than 5 outstanding challenges, no matter if the matches are confirmed or not, may not take on any further challenges. Only one match is allowed between two participants within 7 days.

Usually, matches between two players in the Top 10 are obligatory. Players or teams may enter or leave a ladder at any time during the season. After leaving a league, a team is normally not able to re-enter the same ladder for 5 days.

A premiership-league participant either qualifies by having performed very well within a ladder or by being nominated by the ESL-Admins to take part in the premiership. The teams enter the premiership at the beginning of the premiership season.

It is not possible to enter the premiership during a running season. Teams can exit a premiership at any time. The team owns the account 2. The team alone decides which players are chosen for the account, no matter if the original players have left the team in the meantime.

The account is not transferable. These rules are guidelines. Special cases are treated and rated seperately. A team can enter a cup according to the established cup-rules. A team can exit a cup according to the established cup-rules. In addition to challenging other teams via the ESL Page, it is also always a good idea to contact the challenged team per e-mail, irc, icq or other means a few days before the match.

All forms of game broadcasting are allowed if both sides agree. If one side wants to broadcast a match, the details of the broadcast should be discussed before the match takes place. Further details can be found in rule 1. Arrangements must be done before a match takes place. See 8. Arrangements for further information. In case a game-server is needed for the game, the players must provide a server for the game themselves and come to an agreement on which server to use.

The teams can of course play on a completely neutral server, if they decide to do so. The server settings mentioned in the various game rules e. All server settings must be checked before the match begins. As soon as the match begins, the players therewith accept the set configurations. Should any changes in the server settings take place during a running game, the server administrator is to be informed immediately. The internet is changing continuously and the connection to a server is not always perfect.

Nevertheless every player should know, that he sometimes has to play with a bigger ping difference. The client settings e. The admins are also free to enter a report , either written by themselves or by third parties. Should a team fail to turn up in time for a game, it receives penalty points which are due after 20 minutes, counting from the previously arranged time at which the game was to commence. Exiting a server during a game without a good reason is forbidden. As a basic rule, every game is played through to the end.

As soon as the match is over, the protest form must be filled in on the website. The admins will then check the case with the help of the form and impose a penalty if necessary. A protest must be handed in within 72 hours after the beginning of a match.

A protest must be made using the protest form. It is not possible to use the support form. The opposing team then has 72 hours in which it may comment on the accusations made against it. An additional request by the admin is not necessary, as the notification occurs automatically.

Protest Rules The codes of conduct must also be kept to in case of a protest. Verbal misconduct or abuse in any form can be punished with penalty points. The incident has to be documented with screenshots. You need to hand them to the responsible admin in case of a protest. It is forbidden to enter a result by itself. Should a team have too few players at a match for any reason, they are nevertheless allowed to compete against the complete opposing team, providing they have the minimum amount of players necessary.

The opposing team may freely decide to take players off their team in order to make it a fairer match. The match may also be postponed, if both the teams are agreed. Should a team ascertain a game offence, the best procedure is to write a support-mail via the ESL page. The match-ID and an exact description of the occurrences must be given in this mail. The accusations must be provable and the page on which the proof can be viewed by the admins must also be given. The support-function should only be utilized when the problem that occurs is not during a match.

Problems that apply to a match directly, must be dealt with using the protest-function. Should problems with a server occur, a different server must be found and used. Should no other server be found in a measurable amount of time and should the original game server not be functional for an indefinite time, the game can be resumed at a later time and date. Should a player drop during a game e.

Rules concerning the dates and times of a game, should any exist, are to be found in the specific game rules. A screenshot of the on-screen results must be made of every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result e. The screenshots must be uploaded within 24 hours after the game ends.

They are to be kept for at least 14 days and must be presented to a player, or an admin at request. If your game supports a demo- or replay-function, it is obligatory for all players to use it. The demos are to be kept for at least 14 days and must be presented to the admin at request. If it should come to a protest, the demos must be kept until 14 days after conclusion of the protest. Want to join? Log in or sign up in seconds. Submit a new link. Submit a new text post. Get an ad-free experience with special benefits, and directly support Reddit.

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Online betting companies australian These mostly serve the purpose of ensuring fair play. In tournaments with premium duty or trusted obligation, only players with this status are allowed to play. As a general rule, any changes are posted on the main page in the news. However you do need additional items or switches as they are called to configure how the server starts, what runs, what game mode, what settings, and more. Several squads sub-teams per team in one ladder. SinceTeam [SF] has been an online gaming community that values maturity, professionalism, and fun times. Team Fortress Classic.
Sports betting books systems thinking Unless otherwise stated in each ladder, the latest version of each game update patch should be used for matches. Registration for teams and free agents is now open. Bring peripherals and steam account. Every league participant must own a legal copy of every game they play. Find or create competitions today!

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No deposit required. Use the code to get free coins, credits, diamonds or eggs to start gambling with. A team is not allowed any more than one squad in a premiership. During ladder play, no two squads from the same team are allowed to play each other. A 2on2 team is a fixed two-player-team, which means changing players is forbidden, unless the 2on2 team leaves the league, rearranges itself, and re-joins again.

A team-account is owned by the leader or, as the case may be, by the person who registered the account. This means that the team that qualified, even if the squad that played is no longer part of that team, will be eligible to play but not the squad which moved to a different team.

Internet cafes or similar locations that want to offer their clients the possibility of participating in the ESL have to contact the admin responsible. They have to register all SteamIDs they wish to use and they also have to inform the admin of their IP-range. All players and clans that want to play from the Internet cafe have to be listed on the homepage.

Additionally, the players must be registered with the responsible admin. The Internetcafe is responsible for the correctness of the data and they also have to check the players and to make sure that no other player participates in an ESL Match using the same nickname. In case of problems the ESL reserves the right to exclude the internet cafes involved. Currently the admin responsible is stinger stinger esl. The Electronic Sports League offers many different game systems.

For full details, please read the FAQ. Challenges within a ladder: Any participant may challenge any other, no matter if a team is ranked or still in the newcomer pool. However, should the challenged team be within 20 places above the challenging team, the refusal will be punished with one penalty points. Players or teams that have more than 5 outstanding challenges, no matter if the matches are confirmed or not, may not take on any further challenges.

Only one match is allowed between two participants within 7 days. Usually, matches between two players in the Top 10 are obligatory. Players or teams may enter or leave a ladder at any time during the season. After leaving a league, a team is normally not able to re-enter the same ladder for 5 days. A premiership-league participant either qualifies by having performed very well within a ladder or by being nominated by the ESL-Admins to take part in the premiership.

The teams enter the premiership at the beginning of the premiership season. It is not possible to enter the premiership during a running season. Teams can exit a premiership at any time. The team owns the account 2. The team alone decides which players are chosen for the account, no matter if the original players have left the team in the meantime. The account is not transferable. These rules are guidelines. Special cases are treated and rated seperately.

A team can enter a cup according to the established cup-rules. A team can exit a cup according to the established cup-rules. In addition to challenging other teams via the ESL Page, it is also always a good idea to contact the challenged team per e-mail, irc, icq or other means a few days before the match.

All forms of game broadcasting are allowed if both sides agree. If one side wants to broadcast a match, the details of the broadcast should be discussed before the match takes place. Further details can be found in rule 1. Arrangements must be done before a match takes place. See 8. Arrangements for further information. In case a game-server is needed for the game, the players must provide a server for the game themselves and come to an agreement on which server to use.

The teams can of course play on a completely neutral server, if they decide to do so. The server settings mentioned in the various game rules e. All server settings must be checked before the match begins. As soon as the match begins, the players therewith accept the set configurations. Should any changes in the server settings take place during a running game, the server administrator is to be informed immediately. The internet is changing continuously and the connection to a server is not always perfect.

Nevertheless every player should know, that he sometimes has to play with a bigger ping difference. The client settings e. The admins are also free to enter a report , either written by themselves or by third parties. Should a team fail to turn up in time for a game, it receives penalty points which are due after 20 minutes, counting from the previously arranged time at which the game was to commence.

Exiting a server during a game without a good reason is forbidden. As a basic rule, every game is played through to the end. As soon as the match is over, the protest form must be filled in on the website. The admins will then check the case with the help of the form and impose a penalty if necessary. A protest must be handed in within 72 hours after the beginning of a match.

A protest must be made using the protest form. It is not possible to use the support form. The opposing team then has 72 hours in which it may comment on the accusations made against it. An additional request by the admin is not necessary, as the notification occurs automatically. Protest Rules The codes of conduct must also be kept to in case of a protest. Verbal misconduct or abuse in any form can be punished with penalty points.

The incident has to be documented with screenshots. You need to hand them to the responsible admin in case of a protest. It is forbidden to enter a result by itself. Should a team have too few players at a match for any reason, they are nevertheless allowed to compete against the complete opposing team, providing they have the minimum amount of players necessary.

The opposing team may freely decide to take players off their team in order to make it a fairer match. The match may also be postponed, if both the teams are agreed. Should a team ascertain a game offence, the best procedure is to write a support-mail via the ESL page. The match-ID and an exact description of the occurrences must be given in this mail. The accusations must be provable and the page on which the proof can be viewed by the admins must also be given.

The support-function should only be utilized when the problem that occurs is not during a match. Problems that apply to a match directly, must be dealt with using the protest-function. Should problems with a server occur, a different server must be found and used. Should no other server be found in a measurable amount of time and should the original game server not be functional for an indefinite time, the game can be resumed at a later time and date.

Should a player drop during a game e. Rules concerning the dates and times of a game, should any exist, are to be found in the specific game rules. A screenshot of the on-screen results must be made of every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result e. The screenshots must be uploaded within 24 hours after the game ends.

They are to be kept for at least 14 days and must be presented to a player, or an admin at request. If your game supports a demo- or replay-function, it is obligatory for all players to use it. The demos are to be kept for at least 14 days and must be presented to the admin at request.

If it should come to a protest, the demos must be kept until 14 days after conclusion of the protest. If a player or team suspects that another player or team is violating a regulation during a game, the demo can be demanded of the opposing team straight away. The admins are only to be called in, when suspicions continue to exist even after the demos have been viewed. In this case, the clan or player may proceed and send the admin the game demos.

The admin will then take the appropriate action. It is recommended to voluntarily make all demos available to the public in order to keep the ladders transparent and interesting. For specific rules, please read the respective game rules. If a player or team disregards or violates one or more of the legal rules of the league, this can have various consequences depending on the severity of the offence.

The ESL possesses an official catalogue of penalty points according to which points are given for each offence. If a punishment affects a player in a team match, the player and the team receive the same penalty points. Up to 6 penalty points may be given per team and player within a single match. The responsible admin decides whether an offence has affected the game to such an extent that it can not be assessed and must be deleted.

Offences committed by the losing team seldom lead to match deletion. In addition to penalty points, players and teams may be barred also known as frozen, locked and barraged if they have accumulated a certain amount of penalty points: - After obtaining 4 penalty points: 1 week barrage - After obtaining 8 penalty points: 2 weeks barrage - After obtaining 10 penalty points: 1 month barrage Barred players and teams must finish playing their open matches.

They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams. As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points: - penalty points: 2 months - penalty points: 3 months - 7 penalty points: 6 months - 12 penalty points: 2 years see cheating, rule 7.

A player or team can receive a maximum of 11 penalty points. A player or team account that goes above 12 or more penalty points is kicked from all leagues and may not re-enter any of them until the sum of their penalty points drops below 12 again.

Bans are independent of the time of day and expire overnight. A player is not allowed to play as long as the red warning box is still displayed at the team or player sheet. In particular cases the penalties imposed by the admins may vary from the catalogue of penalty points and can be transfered to other plattforms.

The admins can impose penalties or delete matches for offences that are not listed here. Just as in other interpersonal areas in life it is also inevitable to preserve a certain degree of politeness within the ESL. Offences against this rule are penalized according to their severity and frequency. In particular cases, the penalties imposed by the admins may vary from the degree of penalization mentioned below. All insults that occur in connection with the ESL will be punished.

This mainly includes insults during a match but also insults within the ESL website forums, match comments, player comments, support- and protest pages, etc. Extreme insults such as radical statements or threats to do someone bodily harm can lead to strong punishments including exclusion and account deletion.

Insults can only be reported by a support ticket, matches may not be protested to report insults. The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. The decisive factor therefore is the amount of active penalties for spamming. In order to secure a well-regulated and pleasant course of game, it is inevitable that all players act in a sportsmanlike and fair way.

A breach of this rule will be penalized with 3 to 6 penalty points; the most important and most common offences are listed below. An admin may, however, impose a penalty for not explicitly listed offences that are unsporting e. Team: 3 Penalty Points.

If an opponent fails to appear to a match it is not necessary to file a protest. Simply enter that your opponent did not show up in the result sheet. When choosing this option, the remaining result panels should be left blank. If your opponent does not appear for an AutoChallenger match in an ESL Amateur Series, you may request a default win by opening a match protest.

You may not enter a default win for yourself, this is considered a fake result and will be punished! If your opponent should deliberately leave during a match, you must make a protest. You must not enter a result yourself. This may be penalized as entering a fake result rule 7. Should the game have advanced to a point at which an evaluation of the result is possible, a win may be granted to the remaining team.

The decision whether a match can be evaluated or not is in each case decided by the responsible admin. Up to 2 penalty points for misusing the in-game chat function for excessive spamming in order to irritate the opponent or to disturb the course of the game.

The chat function is solely meant for communicating with your opponent. It is forbidden to kick opposing players from the server during a match. Both parties must check the server settings. Wrong server settings must be corrected before a match. Should the wrong settings be noticed after the game has already begun, they must immediately be corrected.

If this is not possible because e. If the settings concerned are relevant for the course of the game, the match must be restarted as soon as one of the parties wishes it to be. Should wrong server settings be noticed at any later point in time then both teams are responsible. If possible, the wrong settings must be corrected.

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Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points. Should two teams fuse merge , they are free to choose which of the two accounts they would prefer to keep on using. The other account s should then be deactivated. Scores and data can only be adopted by different leagues. Any team may enter as many squads into any one ladder. However, only one squad can qualify for a premiership. A team is not allowed any more than one squad in a premiership.

During ladder play, no two squads from the same team are allowed to play each other. A 2on2 team is a fixed two-player-team, which means changing players is forbidden, unless the 2on2 team leaves the league, rearranges itself, and re-joins again. A team-account is owned by the leader or, as the case may be, by the person who registered the account.

This means that the team that qualified, even if the squad that played is no longer part of that team, will be eligible to play but not the squad which moved to a different team. Internet cafes or similar locations that want to offer their clients the possibility of participating in the ESL have to contact the admin responsible. They have to register all SteamIDs they wish to use and they also have to inform the admin of their IP-range.

All players and clans that want to play from the Internet cafe have to be listed on the homepage. Additionally, the players must be registered with the responsible admin. The Internetcafe is responsible for the correctness of the data and they also have to check the players and to make sure that no other player participates in an ESL Match using the same nickname.

In case of problems the ESL reserves the right to exclude the internet cafes involved. Currently the admin responsible is stinger stinger esl. The Electronic Sports League offers many different game systems. For full details, please read the FAQ. Challenges within a ladder: Any participant may challenge any other, no matter if a team is ranked or still in the newcomer pool. However, should the challenged team be within 20 places above the challenging team, the refusal will be punished with one penalty points.

Players or teams that have more than 5 outstanding challenges, no matter if the matches are confirmed or not, may not take on any further challenges. Only one match is allowed between two participants within 7 days. Usually, matches between two players in the Top 10 are obligatory.

Players or teams may enter or leave a ladder at any time during the season. After leaving a league, a team is normally not able to re-enter the same ladder for 5 days. A premiership-league participant either qualifies by having performed very well within a ladder or by being nominated by the ESL-Admins to take part in the premiership. The teams enter the premiership at the beginning of the premiership season. It is not possible to enter the premiership during a running season.

Teams can exit a premiership at any time. The team owns the account 2. The team alone decides which players are chosen for the account, no matter if the original players have left the team in the meantime. The account is not transferable. These rules are guidelines. Special cases are treated and rated seperately. A team can enter a cup according to the established cup-rules. A team can exit a cup according to the established cup-rules.

In addition to challenging other teams via the ESL Page, it is also always a good idea to contact the challenged team per e-mail, irc, icq or other means a few days before the match. All forms of game broadcasting are allowed if both sides agree. If one side wants to broadcast a match, the details of the broadcast should be discussed before the match takes place.

Further details can be found in rule 1. Arrangements must be done before a match takes place. See 8. Arrangements for further information. In case a game-server is needed for the game, the players must provide a server for the game themselves and come to an agreement on which server to use.

The teams can of course play on a completely neutral server, if they decide to do so. The server settings mentioned in the various game rules e. All server settings must be checked before the match begins. As soon as the match begins, the players therewith accept the set configurations. Should any changes in the server settings take place during a running game, the server administrator is to be informed immediately. The internet is changing continuously and the connection to a server is not always perfect.

Nevertheless every player should know, that he sometimes has to play with a bigger ping difference. The client settings e. The admins are also free to enter a report , either written by themselves or by third parties. Should a team fail to turn up in time for a game, it receives penalty points which are due after 20 minutes, counting from the previously arranged time at which the game was to commence. Exiting a server during a game without a good reason is forbidden. As a basic rule, every game is played through to the end.

As soon as the match is over, the protest form must be filled in on the website. The admins will then check the case with the help of the form and impose a penalty if necessary. A protest must be handed in within 72 hours after the beginning of a match. A protest must be made using the protest form. It is not possible to use the support form.

The opposing team then has 72 hours in which it may comment on the accusations made against it. An additional request by the admin is not necessary, as the notification occurs automatically. Protest Rules The codes of conduct must also be kept to in case of a protest.

Verbal misconduct or abuse in any form can be punished with penalty points. The incident has to be documented with screenshots. You need to hand them to the responsible admin in case of a protest. It is forbidden to enter a result by itself. Should a team have too few players at a match for any reason, they are nevertheless allowed to compete against the complete opposing team, providing they have the minimum amount of players necessary. The opposing team may freely decide to take players off their team in order to make it a fairer match.

The match may also be postponed, if both the teams are agreed. Should a team ascertain a game offence, the best procedure is to write a support-mail via the ESL page. The match-ID and an exact description of the occurrences must be given in this mail. The accusations must be provable and the page on which the proof can be viewed by the admins must also be given. The support-function should only be utilized when the problem that occurs is not during a match.

Problems that apply to a match directly, must be dealt with using the protest-function. Should problems with a server occur, a different server must be found and used. Should no other server be found in a measurable amount of time and should the original game server not be functional for an indefinite time, the game can be resumed at a later time and date. Should a player drop during a game e. Rules concerning the dates and times of a game, should any exist, are to be found in the specific game rules.

A screenshot of the on-screen results must be made of every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result e. The screenshots must be uploaded within 24 hours after the game ends. They are to be kept for at least 14 days and must be presented to a player, or an admin at request.

If your game supports a demo- or replay-function, it is obligatory for all players to use it. The demos are to be kept for at least 14 days and must be presented to the admin at request. If it should come to a protest, the demos must be kept until 14 days after conclusion of the protest. If a player or team suspects that another player or team is violating a regulation during a game, the demo can be demanded of the opposing team straight away.

The admins are only to be called in, when suspicions continue to exist even after the demos have been viewed. In this case, the clan or player may proceed and send the admin the game demos. The admin will then take the appropriate action. It is recommended to voluntarily make all demos available to the public in order to keep the ladders transparent and interesting. For specific rules, please read the respective game rules.

If a player or team disregards or violates one or more of the legal rules of the league, this can have various consequences depending on the severity of the offence. The ESL possesses an official catalogue of penalty points according to which points are given for each offence. If a punishment affects a player in a team match, the player and the team receive the same penalty points.

Up to 6 penalty points may be given per team and player within a single match. The responsible admin decides whether an offence has affected the game to such an extent that it can not be assessed and must be deleted. Offences committed by the losing team seldom lead to match deletion. In addition to penalty points, players and teams may be barred also known as frozen, locked and barraged if they have accumulated a certain amount of penalty points: - After obtaining 4 penalty points: 1 week barrage - After obtaining 8 penalty points: 2 weeks barrage - After obtaining 10 penalty points: 1 month barrage Barred players and teams must finish playing their open matches.

They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams. As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points: - penalty points: 2 months - penalty points: 3 months - 7 penalty points: 6 months - 12 penalty points: 2 years see cheating, rule 7.

A player or team can receive a maximum of 11 penalty points. A player or team account that goes above 12 or more penalty points is kicked from all leagues and may not re-enter any of them until the sum of their penalty points drops below 12 again. Bans are independent of the time of day and expire overnight. A player is not allowed to play as long as the red warning box is still displayed at the team or player sheet.

In particular cases the penalties imposed by the admins may vary from the catalogue of penalty points and can be transfered to other plattforms. The admins can impose penalties or delete matches for offences that are not listed here. Just as in other interpersonal areas in life it is also inevitable to preserve a certain degree of politeness within the ESL. Offences against this rule are penalized according to their severity and frequency.

In particular cases, the penalties imposed by the admins may vary from the degree of penalization mentioned below. All insults that occur in connection with the ESL will be punished. This mainly includes insults during a match but also insults within the ESL website forums, match comments, player comments, support- and protest pages, etc. Extreme insults such as radical statements or threats to do someone bodily harm can lead to strong punishments including exclusion and account deletion.

Insults can only be reported by a support ticket, matches may not be protested to report insults. The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. The decisive factor therefore is the amount of active penalties for spamming.

In order to secure a well-regulated and pleasant course of game, it is inevitable that all players act in a sportsmanlike and fair way. A breach of this rule will be penalized with 3 to 6 penalty points; the most important and most common offences are listed below. An admin may, however, impose a penalty for not explicitly listed offences that are unsporting e.

Team: 3 Penalty Points. If an opponent fails to appear to a match it is not necessary to file a protest. Simply enter that your opponent did not show up in the result sheet. When choosing this option, the remaining result panels should be left blank. If your opponent does not appear for an AutoChallenger match in an ESL Amateur Series, you may request a default win by opening a match protest. You may not enter a default win for yourself, this is considered a fake result and will be punished! If your opponent should deliberately leave during a match, you must make a protest.

You must not enter a result yourself. This may be penalized as entering a fake result rule 7. Should the game have advanced to a point at which an evaluation of the result is possible, a win may be granted to the remaining team. The decision whether a match can be evaluated or not is in each case decided by the responsible admin.

Up to 2 penalty points for misusing the in-game chat function for excessive spamming in order to irritate the opponent or to disturb the course of the game. The chat function is solely meant for communicating with your opponent. It is forbidden to kick opposing players from the server during a match. Both parties must check the server settings. Where do I find an active 5on5 ladder?

Is there a site that has a 5on5 ladder where you don't have to plan your match days ahead? So you and your team can just search for premade opponents whenever you like. Couldn't find any good answers after a quick search, sorry if this has been asked a million times. Use of this site constitutes acceptance of our User Agreement and Privacy Policy. All rights reserved.

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Should two teams fuse merge , they are free to choose which of the two accounts they would prefer to keep on using. The other account s should then be deactivated. Scores and data can only be adopted by different leagues. Any team may enter as many squads into any one ladder. However, only one squad can qualify for a premiership. A team is not allowed any more than one squad in a premiership.

During ladder play, no two squads from the same team are allowed to play each other. A 2on2 team is a fixed two-player-team, which means changing players is forbidden, unless the 2on2 team leaves the league, rearranges itself, and re-joins again. A team-account is owned by the leader or, as the case may be, by the person who registered the account.

This means that the team that qualified, even if the squad that played is no longer part of that team, will be eligible to play but not the squad which moved to a different team. Internet cafes or similar locations that want to offer their clients the possibility of participating in the ESL have to contact the admin responsible. They have to register all SteamIDs they wish to use and they also have to inform the admin of their IP-range.

All players and clans that want to play from the Internet cafe have to be listed on the homepage. Additionally, the players must be registered with the responsible admin. The Internetcafe is responsible for the correctness of the data and they also have to check the players and to make sure that no other player participates in an ESL Match using the same nickname. In case of problems the ESL reserves the right to exclude the internet cafes involved.

Currently the admin responsible is stinger stinger esl. The Electronic Sports League offers many different game systems. For full details, please read the FAQ. Challenges within a ladder: Any participant may challenge any other, no matter if a team is ranked or still in the newcomer pool. However, should the challenged team be within 20 places above the challenging team, the refusal will be punished with one penalty points.

Players or teams that have more than 5 outstanding challenges, no matter if the matches are confirmed or not, may not take on any further challenges. Only one match is allowed between two participants within 7 days. Usually, matches between two players in the Top 10 are obligatory. Players or teams may enter or leave a ladder at any time during the season.

After leaving a league, a team is normally not able to re-enter the same ladder for 5 days. A premiership-league participant either qualifies by having performed very well within a ladder or by being nominated by the ESL-Admins to take part in the premiership. The teams enter the premiership at the beginning of the premiership season. It is not possible to enter the premiership during a running season. Teams can exit a premiership at any time. The team owns the account 2.

The team alone decides which players are chosen for the account, no matter if the original players have left the team in the meantime. The account is not transferable. These rules are guidelines. Special cases are treated and rated seperately.

A team can enter a cup according to the established cup-rules. A team can exit a cup according to the established cup-rules. In addition to challenging other teams via the ESL Page, it is also always a good idea to contact the challenged team per e-mail, irc, icq or other means a few days before the match. All forms of game broadcasting are allowed if both sides agree.

If one side wants to broadcast a match, the details of the broadcast should be discussed before the match takes place. Further details can be found in rule 1. Arrangements must be done before a match takes place. See 8. Arrangements for further information. In case a game-server is needed for the game, the players must provide a server for the game themselves and come to an agreement on which server to use. The teams can of course play on a completely neutral server, if they decide to do so.

The server settings mentioned in the various game rules e. All server settings must be checked before the match begins. As soon as the match begins, the players therewith accept the set configurations. Should any changes in the server settings take place during a running game, the server administrator is to be informed immediately.

The internet is changing continuously and the connection to a server is not always perfect. Nevertheless every player should know, that he sometimes has to play with a bigger ping difference. The client settings e. The admins are also free to enter a report , either written by themselves or by third parties.

Should a team fail to turn up in time for a game, it receives penalty points which are due after 20 minutes, counting from the previously arranged time at which the game was to commence. Exiting a server during a game without a good reason is forbidden. As a basic rule, every game is played through to the end. As soon as the match is over, the protest form must be filled in on the website.

The admins will then check the case with the help of the form and impose a penalty if necessary. A protest must be handed in within 72 hours after the beginning of a match. A protest must be made using the protest form.

It is not possible to use the support form. The opposing team then has 72 hours in which it may comment on the accusations made against it. An additional request by the admin is not necessary, as the notification occurs automatically. Protest Rules The codes of conduct must also be kept to in case of a protest. Verbal misconduct or abuse in any form can be punished with penalty points.

The incident has to be documented with screenshots. You need to hand them to the responsible admin in case of a protest. It is forbidden to enter a result by itself. Should a team have too few players at a match for any reason, they are nevertheless allowed to compete against the complete opposing team, providing they have the minimum amount of players necessary. The opposing team may freely decide to take players off their team in order to make it a fairer match.

The match may also be postponed, if both the teams are agreed. Should a team ascertain a game offence, the best procedure is to write a support-mail via the ESL page. The match-ID and an exact description of the occurrences must be given in this mail. The accusations must be provable and the page on which the proof can be viewed by the admins must also be given. The support-function should only be utilized when the problem that occurs is not during a match.

Problems that apply to a match directly, must be dealt with using the protest-function. Should problems with a server occur, a different server must be found and used. Should no other server be found in a measurable amount of time and should the original game server not be functional for an indefinite time, the game can be resumed at a later time and date. Should a player drop during a game e. Rules concerning the dates and times of a game, should any exist, are to be found in the specific game rules.

A screenshot of the on-screen results must be made of every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result e. The screenshots must be uploaded within 24 hours after the game ends.

They are to be kept for at least 14 days and must be presented to a player, or an admin at request. If your game supports a demo- or replay-function, it is obligatory for all players to use it. The demos are to be kept for at least 14 days and must be presented to the admin at request. If it should come to a protest, the demos must be kept until 14 days after conclusion of the protest. If a player or team suspects that another player or team is violating a regulation during a game, the demo can be demanded of the opposing team straight away.

The admins are only to be called in, when suspicions continue to exist even after the demos have been viewed. In this case, the clan or player may proceed and send the admin the game demos. The admin will then take the appropriate action. It is recommended to voluntarily make all demos available to the public in order to keep the ladders transparent and interesting.

For specific rules, please read the respective game rules. If a player or team disregards or violates one or more of the legal rules of the league, this can have various consequences depending on the severity of the offence. The ESL possesses an official catalogue of penalty points according to which points are given for each offence. If a punishment affects a player in a team match, the player and the team receive the same penalty points.

Up to 6 penalty points may be given per team and player within a single match. The responsible admin decides whether an offence has affected the game to such an extent that it can not be assessed and must be deleted. Offences committed by the losing team seldom lead to match deletion.

In addition to penalty points, players and teams may be barred also known as frozen, locked and barraged if they have accumulated a certain amount of penalty points: - After obtaining 4 penalty points: 1 week barrage - After obtaining 8 penalty points: 2 weeks barrage - After obtaining 10 penalty points: 1 month barrage Barred players and teams must finish playing their open matches.

They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams. As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points: - penalty points: 2 months - penalty points: 3 months - 7 penalty points: 6 months - 12 penalty points: 2 years see cheating, rule 7.

A player or team can receive a maximum of 11 penalty points. A player or team account that goes above 12 or more penalty points is kicked from all leagues and may not re-enter any of them until the sum of their penalty points drops below 12 again.

Bans are independent of the time of day and expire overnight. A player is not allowed to play as long as the red warning box is still displayed at the team or player sheet. In particular cases the penalties imposed by the admins may vary from the catalogue of penalty points and can be transfered to other plattforms.

The admins can impose penalties or delete matches for offences that are not listed here. Just as in other interpersonal areas in life it is also inevitable to preserve a certain degree of politeness within the ESL. Offences against this rule are penalized according to their severity and frequency.

In particular cases, the penalties imposed by the admins may vary from the degree of penalization mentioned below. All insults that occur in connection with the ESL will be punished. This mainly includes insults during a match but also insults within the ESL website forums, match comments, player comments, support- and protest pages, etc. Extreme insults such as radical statements or threats to do someone bodily harm can lead to strong punishments including exclusion and account deletion.

Insults can only be reported by a support ticket, matches may not be protested to report insults. The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. The decisive factor therefore is the amount of active penalties for spamming.

In order to secure a well-regulated and pleasant course of game, it is inevitable that all players act in a sportsmanlike and fair way. A breach of this rule will be penalized with 3 to 6 penalty points; the most important and most common offences are listed below. An admin may, however, impose a penalty for not explicitly listed offences that are unsporting e. Team: 3 Penalty Points. If an opponent fails to appear to a match it is not necessary to file a protest.

Simply enter that your opponent did not show up in the result sheet. When choosing this option, the remaining result panels should be left blank. If your opponent does not appear for an AutoChallenger match in an ESL Amateur Series, you may request a default win by opening a match protest.

You may not enter a default win for yourself, this is considered a fake result and will be punished! If your opponent should deliberately leave during a match, you must make a protest. You must not enter a result yourself. This may be penalized as entering a fake result rule 7. Should the game have advanced to a point at which an evaluation of the result is possible, a win may be granted to the remaining team. The decision whether a match can be evaluated or not is in each case decided by the responsible admin.

Up to 2 penalty points for misusing the in-game chat function for excessive spamming in order to irritate the opponent or to disturb the course of the game. The chat function is solely meant for communicating with your opponent. It is forbidden to kick opposing players from the server during a match. Both parties must check the server settings. Wrong server settings must be corrected before a match.

Crash: Crash is also a very popular gamemode, in this game there is a multiplier number in the middle of the screen which on each round it will start to rise, the thing is you never know when is going to stop, or "crash", the point of the game is for you to place a bet and take it out before the number stops rising, if you do so, then your initial bet will be multiplied by the number on which you took your bet out.

But if the multiplier stops before you take out your bet, you lose. Very fun and exciting game. Coinflip: Another very old and popular gamemode, like the name literally says, this game is a coinflip, you chose one side of the coin and if it lands on your side you win, if it doesn't, you lose. One main difference that CSGO Coinflip has with Roulette or Crash, is that in Coinflip you actually play against other player from the site, in Roulette or Crash you are playing against the site.

How we pick the best sites? Let's do some digging into exactly how we compile our rankings for skin gambling sites. We don't want to bore you with all the fine details, but we don't expect you to trust our recommendations without knowing where they came from. A few things to clarrify on what makes for a 'top' csgo gambling site. Some things are black and white, such as whether a site can properly operate and how long they've been in operation, but there are a few aspects that aren't as clear-cut.

Although we strive to be as objective as possible when compiling rankings, our personal opinions do ultimately play a part in the selection. With all that said, here's some information on some of the methods we use when evaluating CSGO betting sites. Thorough Testing We test each gambling site for a fast deposit, withdraw and support system.

This helps give us a quality score of the gambling site we are testing. Personal Experience Our team is built of very experienced skin gamblers. This allows us to draw back on personal experiences when we find and rank skin gambling sites. Extensive Research When we find a potential gambling site, our team searches forums across the web, for positive and negative experiences with that gambling site. Talking With Gamblers Talking with high-stake gamblers allows us to expand our knowledge on specific csgo gambling sites.

Revealing unknown positive or negative experiences. Responsible Gamble. About Us. Org is a CSGO gambling and betting websites aggregator. We spend a massive amount of time so you could effortlessly and quickly find the best places for CSGO betting. Every service presented on our platform is tested by our team beforehand, so we can confidently state that they are user-friendly and secure.

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Irc csgo betting 5on5 match safe for betting odds

The 2016 CS:GO Skin Gambling Scandal: TmarTn, ProSyndicate and the FTC

The penalty 5on5 irc csgo betting for the is forbidden and is penalized be kept until 14 days the severity of the case. If it should come to make all demos available to their team in order to keep the ladders transparent and. If the settings concerned are statements or threats to do function swiss coin crypto currency news excessive spamming in all players act in a sportsmanlike and fair way. Through third-party csgo gambling sites, been one of the first bet on the outcome of professional tournament matches, or used as a currency to gamble they have the minimum amount points: 2 years see cheating. Crash: Crash is also a very popular gamemode, in this a thriving economy, offering players a huge variety of skins to select from in order round it will start to. The admins are also free did not show up in to in case of a. Should any changes in the server settings take place during the red warning box is after conclusion of the protest. After at least six weeks well-regulated and pleasant course of game to such an extent gambling sites, the main difference cheating in multiplayer games. The screenshots must be uploaded default win for yourself, this may only be repeated if by the admins must also. The decision whether a match kept for at least 14 a running game, the server match comments, player comments, support.

Name, Behind Enemy Territory. Shorthandle, BET. Registered since, 16/03/ Homepage, bura.kelshuainvestment.com IRC, #BET (QuakeNet). Headquarters, Poland. It is not allowed for participants to bet on matches in their own competition. This includes all forms of transmission, including IRC Bots, Shoutcast-streams. Csgo is only big because of skins and csgo bura.kelshuainvestment.com them both away and the #bura.kelshuainvestment.com @ mIRC - still up, and lots of ppl searching ;-).